
Welcome to Processing! / Processing.org
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy …
Processing - Wikipedia
Processing is a free graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching …
Browse Sketches - OpenProcessing
Join OpenProcessing - Sign in. Create a Sketch. Teaching with OpenProcessing. View Active Classes. Pricing. Create a Class. Legal. Community Guidelines. Credits. Terms of Service- …
Processing Foundation — Projects
A version of Processing designed for creating native Android applications, allowing developers to write code that runs on Android devices with the same ease as desktop sketches.
Processing | Net Art Anthology
Processing is a free, open-source coding language for visual art developed by Ben Fry and Casey Reas, former classmates at the MIT Media Lab. Launched in 2001 as Proce55ing, the project …
Introduction to Processing | Java - GeeksforGeeks
Jul 12, 2025 · Processing is an open-source programming language and development environment that is built on top of the Java programming language. It is specifically designed …
Reference / Processing.org
Help us continue with your generosity! Returns the number of milliseconds (thousandths of a second) since the sketch started. Writes array data to the text area of the Processing …
What Is Computer Processing? (Plus How It Works and FAQ)
Jul 24, 2025 · Learn what computer processing is, discover why it's important, learn how it works and explore answers to some frequently asked questions about it.
Guide to the Processing Language Part I: Fundamentals - Toptal
Processing, a programming language based on Java, allows its users to code within the context of visual arts and has been designed from the ground up to provide instant visual feedback.
Environment / Processing.org
Processing allows people to create sketches at two levels of complexity that we call "static" and "active" sketches. People new to programming often begin with static sketches to learn about …