Hosted during GDC week, Pocket Gamer Connects Summit San Francisco brought games industry professionals to 715 Harrison on March 9th, once again serving as ...
We spoke with founders across the continent to gather their perspectives on whether monetisation challenges stem from ...
Over the last two decades, the Nordics has become one of the global games sector’s most notable examples of a region punching ...
To keep you up to date with the latest movers and shakers in the mobile games industry, we've put together a regular roundup of the latest hires, ...
Google Cloud has outlined its vision for the next phase of game development in what it described as a shift toward “Living Games” powered by autonomous AI agents.
The UK House of Commons has rejected a proposal to introduce a blanket ban on social media use for under-16s. As detailed by Flux Digital, the vote now removes the under-16 ban previously inserted ...
Kingshot saw major growth over its first year globally, rising from $5.9m in its first full month, March 2025, to a peak of $102.2m in January 2026. This marked a rise of more than 1,600%.
Teams are producing more playables than ever before - but clarity doesn't scale. New AI update understands the ‘why’ behind every interaction. Generate: Creates 10 data-backed playables in one click.
Mobile marketing analytics platform Tenjin has been accepted into the Turkish government’s incentives programme.
Pan-European Game Information (PEGI) system has expanded its age rating criteria to address risks linked to online interaction and monetisation features in games ...
About 70% of UK adults now engage in some form of gaming, with more than half playing on a daily basis. That's according to a ...
Rovio’s Beacon is "indispensable" to its own games but hasn’t translated to Sega's catalogue as well as expected. Sega's new ...