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Avowed may be a fantasy game with a lot of complicated gameplay mechanisms and statistics. But at heart, it's an interactive story about the tradeoffs involved in governance.
As you come to the final decision of the ‘First Contact with the Enemy’ side quest in Avowed, the decision to forgive or attack Nauki is a tough one.
Follower NPCs don't currently have handling for walking slow on sideways stairs. They stand in place while the player takes steps on the stairs, causing them to desync.
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