Character Control Rig targets MetaHuman animation in Blender with Rigify controls, UE roundtrips, and multi character handling. Test it first. There are three ...
On the show floor from Unreal Fest 2026, we got the chance to check out Epic Games' latest iteration of their facial and performance capturing software, Metahuman. As well as get an in depth breakdown ...
On the show floor from Unreal Fest 2026, we got the chance to check out Epic Games' latest iteration of their facial and performance capturing software, Metahuman. As well as get an in depth breakdown ...
Epic Games has announced Unreal Engine 5.8, the final major update to the Unreal Engine 5 series before the company's planned transition to Unreal Engine 6. The release introduces several workflow ...
Epic said the next generation of its game development engine will take the AAA game development capabilities from UE5 and "expand them with a next-generation game development pipeline" it has been ...
After teasing it last month, Epic has announced that the next version of Unreal Engine will continue the company’s publicly derided efforts to shove AI-powered tools and features into more of its ...
Epic Games has revealed a new tool for Unreal Engine 5.8 which allows generative AI large language models (LLMs) to plug into and communicate with the engine directly, using its tools while being ...
Unreal Fest Chicago 2026 opened at McCormick Place's Lakeside Center this evening, kicking off what is expected to be the week Epic Games officially releases Unreal Engine 5.8 — a major upgrade ...
Epic Games has begun teasing Unreal Engine 6 during a live event in Paris in 2026, confirming at the Rocket League Championship Series Paris Major that the new engine will succeed UE5, power future ...
For Studio Wildcard's co-founder and development director, Jeremy Stieglitz, there's a "golden trio" of elements that need to come together to lure fans from its ageing but adored Ark Survival Evolved ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
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