Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar ...
As far as taking care of my body goes, I'm not exactly low maintenance. I regularly lift weights and try to get in pilates when I can, and I aim to eat a balanced diet. But in spite of this, I still ...
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