Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...
Spawns a temporary screens-space distortion effect on each click.
An example of Decals in a scene. kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by ...
A “mesostructure renderer” uses pre-computed multi-dimensional “generalized displacement maps” (GDM) to provide real-time rendering of general non-height-field mesostructures on both open and closed ...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size; ...
Abstract: We introduce a novel, high performing, bandwidth-aware texture streaming system for progressive texturing of buildings in large 3D cities, with optional texture pre-processing. We seek to ...
Abstract: Data-driven approaches are commonly used to model and render haptic textures for rigid stylus-based interaction. Current state-of-the-art data-driven methodologies synthesize acceleration ...