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The global gamification in education market is expected to reach USD 1,030.0 million in 2021. Demand for the market is projected to rise at an astronomical CAGR of 30.0% from 2021 to 2031. Further, ...
She elaborated on this viewpoint by citing the company's proprietary large adaptive model (LAM) for multimodal education as an example. With the growing popularity of general-purpose AI led by ...
It noted that beyond classrooms, AI-powered infrastructure enhances STEM and vocational education, adaptive assessments, and special needs learning. With 170+ interactive math and science ...
Dr. Liang opened the discussion with a compelling thesis: "AI won't replace human thought-it's a tool to ignite deeper cognition". She elaborated on this viewpoint by citing the company's proprietary ...