According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
With every console generation, the jump in technology gets less and less noticeable to the point where Sony had to zoom in on ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves ...
The two already partner on the PS5 and PS5 Pro’s GPUs, which are based on AMD’s RDNA 2 architecture, and the PS5 Pro uses a ...
I had the opportunity to visit PlayStation headquarters and preview today's presentation, as well as sit down with Cerny, ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
Sony has just released a new video, hosted by PlayStation's lead system architect, Mark Cerny. Speaking in his ever-calming dulcet tones, Cerny's video is basically a deep dive into the technical side ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he dubbed ...
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
The video is quite technical and begins with Cerny outlining what Sony is hoping to achieve with the PS5 Pro. He says that ...
Lead architect of the PS5 and PS5 Pro, Mark Cerny, has announced a new collaboration between Sony and AMD codenamed 'Amethyst' The first goal is to create "a more ideal architecture for machine ...
Mark Cerny discusses how building PSSR was a future-proofing investment with ray tracing and machine learning as key to the future of PlayStation consoles.