Learn how thralls work in Conan Exiles, including how to capture NPCs, use the Wheel of Pain, level followers, and choose the ...
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Dune: Awakening review

We’ve jumped into Funcom’s take on the epic Dune universe and within the first two minutes, we disturbed a sandworm, came ...
Dune: Awakening is an open world survival MMO where you rise from survival to dominance in a vast and seamless Arrakis shared by thousands of players. Dune: Awakening is set on Arrakis and takes ...
Funcom revealed preliminary details about the next major update for Dune: Awakening, as Chapter 3 is on the way, along with a new paid DLC. First off, Chapter 3 will be getting a ton of additions ...
Ten years after it was founded, Metal: Hellsinger studio The Outsiders is closing. The news was delivered by studio founder and creative director David Goldfarb, who said in a message posted to ...
Tencent announced restructuring to focus its internal resources on releasing new content, features, and enhancements. The restructuring is the primary publicized reason for the layoffs affecting ...
Dune: Awakening has an updated test build to help the Funcom team refine the survival MMO’s next update. Highlights include an overhauled Deep Desert loot structure, instanced PvP loot, and convenient ...
TL;DR: Dune: Awakening, a survival MMO with rather mixed reviews, is offering a free play weekend from September 11-15 so you can try it for yourself and find out whether you're in agreement with the ...
Tis the season for publishers apologising for screwing up their DLC rollouts, apparently. Even as Paradox Interactive appear crown in hand before Crusader Kings 3 players to say sorry for the buggy ...
Developer and publisher Funcom has announced the release of Dune Awakening: Chapter 2, a free content update for the game alongside its first paid DLC, Lost Harvest. The free DLC brings new story ...
Less than a day after the Dune: Awakening Chapter 2 launch, Funcom rolls out a quick hotfix addressing "the mother of all bugs" that saw Deep Desert loot respawning "every 0.5 seconds" ...