"Something that a lot of AAA studios mistakenly do, or certainly did in the past, is think that you can solve a problem by ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...
Alexandre Amancio has a vision to save AAA games, and it means going smaller rather than bigger.
Unity’s AI-driven Vector ads engine is reviving revenue growth, but losses, net debt, and a pricey forward sales valuation ...
The first free-for-all game dev hub has opened in Montenegro to support developers with working space and more.
Former Assassin's Creed director Alexandre Amancio says AAA studios 'mistakenly' try to 'solve a problem by throwing people at it'.
The RPG-focused Assassin’s Creed games are much harder than their action counterparts, especially on higher difficulty settings. Assassin’s Creed Origins is the most difficult, though Assassin’s Creed ...
Malcolm's workspace hasn't changed that much by initial appearances, but he has gradually changed how he works to include game development. And this time, there are two keyboards.
To keep you up to date with the latest movers and shakers in the mobile games industry, we've put together a regular roundup ...
The University of Chile kicked off its preseason this Friday, marking the debut of Francisco Meneghini at the helm of the ...
MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
Following what you might call a sub-optimal response to its apparent enthusiasm for the use of AI in game development, Larian ...
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