Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework. This is a significant ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Khronos has responded to developer demand and introduced the Vulkan Ray Tracing provisional extensions today. You will note the word 'provisional' in the description Khronos wants developers to ...
I have been a software developer for over 9 years. My main area of interest is graphics programming, and most of my professional career has been involved in 3D graphics. I have a lot of experience in ...
The Khronos Group, which is responsible for the OpenGL and Vulkan graphics application programming interface (API) standards, has announced the release of a formal memory model for Vulkan - the first, ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...