I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
The previous two posts (part 1 and part 2) have been exploring the fundamentals of using pointers from the basics of declaring a pointer to the more complex notation of manipulating pointers. An ...
Recent announcements made by some big players in the industry about C++ enablement -- like Google's Android NDK, the Apple-sponsored Clang compiler or the inclusion of C++ as a first-class citizen in ...
In both .NET and Java, the garbage collector is smart enough to detect and release circular references. Dealing with circular references in C++ isn't as simple. In the first installment of this series ...