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The global gamification in education market is expected to reach USD 1,030.0 million in 2021. Demand for the market is ...
It noted that beyond classrooms, AI-powered infrastructure enhances STEM and vocational education, adaptive assessments, and special needs learning. With 170+ interactive math and science ...
AI, Adaptive Learning Stating that open distance learning ... The NSDC and the Skill India Mission focus on vocational training through programmes like PMKVY, improving employability.